Ds2 iframes. Dark Souls 2 - 5 points of agility = 5 iframes (you died on a lot of hits). Ds2 iframes

 
 Dark Souls 2 - 5 points of agility = 5 iframes (you died on a lot of hits)Ds2 iframes  Yes but you have to really dedicate your levels to that

Grants 30 Health per point invested until 20; Grants 20 Health per point invested until 50; Grants 5 Health per point invested until 100; Having a lot of health is nice because Dark Souls 2 is a hard game and you will get a hit. Dark Souls 2 on the other hand just feels like they tried to make Dark Souls again, but more. reddit post . 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. ADP is in ds2 that effects the IFrames you will receave. DARK SOULS II - ORIGINAL. Leveling goes by very fast so you should just progress on and put the levels you want into Attunement. Yes but you have to really dedicate your levels to that. Thanks. Defense and Armor - How physical and elemental defense are calculated, and why physical defense is weaker than elemental defense. Are there any other things that are a lot different in this game than other fromsoftware titles that I should know about before starting over? Any…We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. This mod deals with this. In order for the mod to work correctly, DP and ATN should both both be levelled up together at: ADP and ATN should both be at level 1 (Agility 100) - 12 iframes. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. - My Twitch Channel -My Twitter -RollAGL - iFrames85 586 888 992 1096 1199. Naked fast rolling is very close, but unless you're running around at 0 encumbrance you're going to be a bit slower. Attempting to roll with over 70% equip load will result in a “fat roll”, with its own, slower, animation. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Zweihander is a weapon in Dark Souls 2. Although I might be wrong. 18 votes, 35 comments. Single-family homes make up a large proportion of the market, but Greater Victoria also has a number of high-end luxury properties. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. BTW i am fast rolling. Dark Souls 2 has iframes. It is like parryies when it comes to timing indeed. The key ones are 96 (11 iframes), 99 (12 iframes), 105 (13 iframes) There are also backstep breakpoints but most people are generally less focused on this. As the name suggests, the Zweihander is held with two hands, but its weight is such that even wielding it in this manner requires strength worthy of the blade. . I think dark souls 2 deserves a decent amount of the criticism it gets. And yes rolling away will help too but won't save you all the time. 93 votes, 114 comments. I've beaten this game so many times and have countless of hours on pvp, all that with 92 agility on most of my characters and Ive never felt like I. In DS2 they…Attunement is an Attribute in Dark Souls 2. This, plus they take little to no stamina and stamina regen is very fast, so you can spam rolls forever. Boosts spell casting speed. So do all of you still think that Dark Souls 2:SofFS will remain as the best? Dark Souls Remastered PlayStation 4 . 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. The starting amount of iframes for dark souls 2 starter classes have only 5-8 frames, while in dark souls 1 and 3, stats do not affect rolling, only equip load does. All the routes are designed to be least. reddit post. DWGR Backflip: 0 Encumbrance. . Building your own PvP build is all about Stats , Equipment and Magic. if you have the leap bound to the left stick instead, you can dodge roll as normal. It's very useful against certain weapon types, and not so. Maybe shield and rapier with lio ring. I've never did a faith build in these games. The changes improve iFrames, ADP ring changes, the ability to consume estus and items while walking, and enhanced lighting. DS2 iFrames scale with ADP so technically you can get more there than the. CNSninja. A tough training regimen is required to master this sword. 75. АнoнимМ Apr 22, 2016 @ 2:59pm. If. 1 Equipment Load (Exact was 94. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. ER is like what people that don't like DS2 wants: Iframe, memorable hard boss, few covenant and no volcano at the end of an elevator and a boring enclosed hub. Like just put in more weapons, more armor, more bosses, more areas and hope that that is enough. Attributes can be increased by assigning points into them when Leveling Up. Now you have two options : 1 - Increase VIGOR. Lud and Zallen, the King's Pets is an enemy in Dark Souls 2. . I prefer 99 Agl, it equals the Bandit's base Atn and 25 Adp. 4167 seconds) >DS3 0. rathalos fireballs. Most of the time you'll get hit if you try to pull it off on reaction. Best Builds from the Best Data. Dark Souls Youtube channel - Tutorials, challenge runs, pvp and. 5 full seconds O_o ) Medium Roll:Agility determines how many iFrames you get. The algorithm used to calculate agility is from the Dark Souls 2 Wikidot Agility Article. when making a new character you should first either : 1 - Get the requirement of the weapon. The total decrease is 1/3 of a second, which may seem small, but will often make the difference between death and narrow survival. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Almost as useless as long sword users. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. This duration comes from the console versions of the game running at 30 frames per second. It's very worrying that not having enough iframes to suit your needs (despite it being 100% adjustable in game, which is unique to the genre in itself) is going to put you off. 4167. 1 seconds), and at 100 Agility and higher, it takes 58 frames (1. My DS2 Visual Overhaul mod is live! Adds bonfire shadows, light fixture shadows, game world shadows, more torches dropping (WIP), and added grass in some areas. A few iframes here and there can be quite noticeable, particularly when you've built up muscle memory from DS1. But DS3 backstep is not the worse one still, because in BB, backstep is complete garbage since it doesn't have iframes nor hyper-armor, but you still take open damage, which makes absolutely useless compared to regular backdash. Again in our experiance the fast is always best for us. Step 2 is to decide how much agility you want (which is what you're asking). The game is VERY far from perfect, but it's not as garbage as people say. As someone who likes ds2 a lot but considers it the worst of the series, ADP is an actual problem, it affects iframes by a lot. 05 but Dark Souls 2 rounds to the nearest tenth) Another example to show round-off: Character with 14 Vitality gets an increase of 21. If you do pvp, go for 99agl, for pve you can just keep leveling The only ways to get invulnerable in DS2 are: rolling, you get more iframes the more agility you have. 153 votes, 92 comments. 25 seconds) It's almost as bad as DS2 iframes. Good day everyone! A couple days ago, I posted here to get help on my build. Starting Class & Gift: Swordsman, Petrified Something. Adaptability was buffed in an attempt to not make it a useless stat like resistance in DS1. If you exhaust his dialogue after triggering his trap, he will give you the White Sign Soapstone; If you kill him, you can come back and revive him for 2000 souls. ago. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. That's not to say fewer iframes is bad or unplayable, I'm just explaining why it feels bad for certain people. Sens-Hangar_18 9 years ago #10. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. 108 Agility - 8 frames. On top of that, Dark Wood Grain Ring grants the. And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Therefore, every single player ends up with more iframes than there were in DkS1. In DS2 iframes weren't such an issue because there where obvious gaps and you could catch players at the end of their rolls even with heavy swings. Peeve tested it with everything, and the only iframes are in rolls, also, there is a wind-up in backstabbing, like DS2, but it blends so well it's hard to see, look at this, at 0. There is no gain in iframes from 105 to 110. 5000/14 = 357 souls per second. Dodging DS2. I saw that there were formulas for calculating agility on the wiki, and decided to make a calculator for myself so I could calculate iframes and agility breakpoints. if you have the leap command bound to the 'b'/roll button, the leap animation takes over making it hard to manage a dodge when you need to. Where Dark Souls 2 strayed from the comfortable path, Dark Souls 3 not only went back to it, but went all the way back to mummy's bed and snuggled right back up that's how comfortable they took it. Adaptability increases Iframes by a lot more. The distance traveled during a roll or backstep depends on the equipment load a player has. From Sinh to Fume Knight and the Ivory King. Not doing this is essentially just gimping yourself for no real reason. Running at a higher framerate doesn’t change the total invincibility duration, but the duration. Full animation = 17. Try to level ADP to increase your invincibility frames during rolls and backsteps. If you get 100 agility you get another backstep iFrame. Build Name: Belmont Family. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. The Dancer has 10 hit combos at high speeds with osolating patterns, it would be insane to try to dodge it with low iframes. It's such a weird trilogy in that respect, I honestly think all three games taken together are quite incoherent, but are all great on their own merits. This duration comes from the console versions of the game running at 30 frames per second. Dark Souls 2 iFrames : r/DarkSoulsHelp Dark Souls 2 iFrames After coming into the franchise with bloodborne and dark souls 3, I find it really hard to (in my opinion). Last edited by JellyPuff ; Oct 1, 2016 @ 3:47pm. reddit post. And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Typically they're at the start of your roll, which is why sometimes you roll and still get hit mid roll, your iframes ran out while your hitbkx and the attacks hit box were connected. Quality = equal STR and DEX scaling. Just remember that no matter what you level your rolls are going to have longer recovery and cost a lot more stamina than DS3. . 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. iframes are the same, it was proven back in PC DS2 that dodge iframes were doubled to accomodate 60fps ^Ohhhh so they CAN double the stats to accommodate Agility and iFrames but they CANT do it for the weapon durability bug. Prioritize weapon/spell requirements, then health/stamina, then equip load/adaptability. It is like parryies when it comes to timing indeed. The bigger problem is the start up animation for the roll seems way to delayed. it's very satisfying watching an enemy whiff although due to the i-frames in Dark Souls 2, backstepping is a lot more forgiving. Gyve Jul 23, 2015 @ 3:16pm. . They made agility in ds2 control your iframes. You see, its not ADP that actually increases your roll i-frames, it's Agility. At least tone down roll i-frames to near…Going from 10 iframes to 11 may let you dodge a few more hits but good luck figuring out when that 1 additional iframe actually saved you. Breakpoints for agl you want to aim for 96-105 agility. Fast Roll iFrames [ 2] = 5. If. Also, if you play unlocked you can do a reverse backstep backstab. Most pvp builds used 105 agility in DS2, that was also 13 iframes. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Last I had heard, part of the changes to Dark Souls 2. If there are any problems, please let me know. My leading cause of death so. Agility is the stat that affects iframes. Adding a Royal Soldier's Ring (Increase Maximum Load by 10%) and Third Dragon Ring (Increase Maximum Load by 12. Adaptability is an Attribute in Dark Souls 2. I honestly just sit by the bon fire and let the guy with his flaming bastard sword kill me so I can grab my souls and keep playing. 25 speed on HD, you can see that the enemy only gets really locked and changed into the BS animation when the weapon is fully pulled back. Im pretty sure 104 gives you the same iframes as 99,I think 105 is the breakpoint after 99 for dodge iframes. Increasing equipment load to near 70%. Ik I sound like a whiny moron here, but I don't know I don't like that about myself either it's just a thing that I have. 5 times the stats (so can be quite a lot for some stuff). I tend to go with 99 AGL and it's more than enough at half the investment. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. . They just kept the same equipment load threshold in DS3 because of the different way poise works, I guess, to balance things out. Every roll under 70% is the same total length of time, but the distance you travel, the iframes you have, and the rate at which you regenerate stamina, are all totally under your control. 14/25 = 56%. Adp to get your iframes up and strength if you wanna be able to use the big daddy weapons. Press J to jump to the feed. Board Messages. HP and iframes are just ways to make the game more forgiving, since this game is all about punishing your mistakes, making it more forgiving is an essential part. A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and…Then you can travel to the Firekeepers in Things Betwixt. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. 95=10 iframes - for 11 (DkS midroll) you need 1 or 2 more AGL, i'm not 100% sure about that, so imma take. 3 - Get 20 Endurance. Dodging and iframes is such a huge part of how these games play and having it vary depending on a stat makes it hard to get the muscle memory and reaction times down because they're inconsistent. Hey, I played through and finished DS1 and 2 (SOTFS) and was especially a big fan of 2. It keeps your facing while moving backwards in a game where it's not possible to instantly change direction and attack, which is useful. Includes a list of some of the best armor sets, and explains why heavy armor is typically worse than light armor. And yeah, according to tests, 105 is the best stopping point. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. As someone else pointed out, the balancing regarding lifegems. CryptoShared-autofill is an initial proposal to add an autofill feature to the permissions policy. It just depends on how much you're comfortable with to invest in. 32 ADP actually, for very very high end iframes rolling. It was tied with a stat known as Adaptability and Attunement. Adaptability was buffed in an attempt to not make it a useless stat like resistance in DS1. how do the i-frames work in ds2 in 1 and 3 you could roll through almost anything while in the roll animation but in 2 it seems so much harder. Attributes can be. Dark Souls 2's iframes worked differently. So I was thinking of getting ds2 cause it seems really cool. The algorithm used to calculate agility is from the Dark Souls 2 Wikidot Agility Article. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. The values used to calculate backstep iFrames come from the Dark Souls 2 Wikidot Agility Article. How important a stat feels should be proportional to how important it actually is and Adaptability fails at that spectacularly. 1. 100 Agility - 7 frames. Chloranty Ring in the boss fights. 91 Agility - 6 frames. Every other increment is 1 iframe. Dark Souls 2 - Dodging guide. Yes, they do stack. Dark Souls 2 iFrames. Poise. Mild Mannered Pate Information. But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Theyre kinda late in the backstep. For reference, the iFrames of Dark Souls 1 are 9 for slow rolls, 11 for medium, 13 for fast, and 15 with the Dark Wood Grain Ring. If you REALLY want to respec you need a Soul Vessel. )A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and 4, Xbox 360 and One. Murakumo is a weapon in Dark Souls 2. zedzilla posted. >DS2 86AGL: 0. I mean, it's not like we can't easily edit our souls back from. Basically, aim 99 agility which gives 12 iFrames. I honestly just sit by the bon fire and let the guy with his flaming bastard sword kill me so I can grab my souls and keep playing. I am used to waiting til last instant to dodge but so often i press dodge and no roll animation comes out before. She is barely visible but can be seen fully after acquiring the Eye of the. To draw out iframes and punish you for cheesing and staying in melee. How should you build your character. How good is Hollowslayer greatsword? Greatswords return in Dark Souls III and like every other type of weapon, there are many Greatswords to choose from. Ah, so if agility reaches 110, then the following att/adp bonuses to agility are diminished. The amount of iframes granted depends on the Agility stat which is based on the player's Adaptability and Attunement stats. If you have . Here is the same data on percentages, it really shows the. One of the greatest Boss entrances in Gaming History and my favorite DS2 Boss!Mild Mannered Pate is an NPC in Dark Souls 2 . Almost as useless as long sword users. READ THE DESCRIPTION !!!At low AGL you want to focus on tanking and rolling AWAY from attacks and at higher AGL you're able to roll INTO most attacks. #5. 87 Agility - 5 frames. . Valheim Genshin Impact Minecraft Pokimane Genshin Impact Minecraft PokimaneA step-by-step guide on doing a Soul Level 1 run on Dark Souls 2 SotFS. Dodging DS2. Fast roll gives the most amount of iframes and medium roll is somewhere in between. See:. The problem in DS3 was that the iframes were so long that two handing or dual wielding weapons was ideal. Agility affects the number of invincibility frame (iFrames) counts a roll has. This is a fairly quick spreadsheet I threw together for myself, so if anyone's interested, I figured I would share. Remember Miyazaki wasnt President when. Further proposals on how to increase the user experience for autofill across iframes are also in discussion. Increase agility by putting points into adaptability or attunement. Riot-approved U. how much Agi you want. Really though what matters is the agility breakpoints. In DS2 iframes are not tied to roll speed, so you can fat roll with a ton of iframes if you have leveled adaptability up enough. Tools and Calculators is a tool in Dark Souls 2. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. A community dedicated to Dark Souls 2, game released. 125 = 94. Firelink Shrine in Ds2. In a way, yes. My first souls game was DS3, and after a lot of runs, I’d say my rolls are on point. Stamina regeneration at 0% equipment load is 52. Press question mark to learn the rest of the keyboard shortcutsStarting Class Details and Tips for Builds in Dark Souls 2. Agility is the stat that's important. The weights are simply added together. Frames of animation when your character is invincible. The iframes given by rolling were heavily reduced, you've now actually got to time your rolls a tad more precisely. The iframes are comparable to those in Dark Souls, but monsters' attack hitboxes linger much longer than attacks do in the Souls games. 5 full seconds O_o ) Medium Roll: Agility determines how many iFrames you get. Also, when you block while doing a backstep you shorten the animation while still getting the iframes. it controls like ♥♥♥♥ and isn't really that hard once you adapt to the crap factor. The idea is that you anticipate from a healthy distance and react accordingly, something what you do in DS2 too because it is far more methodical and forces you to abuse your range/moveset since you didn't have much ADP, the DS2 iframe rebalance had a reason. During some of these frames your character is invulnerable. One hit from a boss takes 30~60% of your health, and one of your hits recover like 2~4% of your health at most, it seems. I. Not that ds1 has the best hitboxes but yeah. ADP is a stupid feature. Adaptability: Attunement: Calculate Agility. About weight, iframes, and roll speeds So apparently I'm seeing that the weight doesn't affect the speed of your roll anymore, just the distance based on ratio, all rolls take about 25 frames, and your invincibility is regarded on your agility regardless of if. Quality: all of the above. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. 96 agility gets you 11 iframes, same as DS1 medium roll. The Pyromancy Flame and Dark Pyromancy Flame are the only catalysts in the game able to cast pyromancies. Agility is calculated from a combination of a very small amount of attunement and a much larger part adaptability. 124 votes, 54 comments. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. CB is garbage vs good players. Total: 76 Equipment Load. You gain an iFrame at AGI 99 (12 iFrames), 105, 111, 114 (these are the only reasonable ranges, anything under 99 is too slow for an OP build, and anything above 114 is nigh unachievable). 113 Agility - 9 frames. About the rolling iframes. So don't go over 105. golpes críticos (normalmente por apuñalar por la espalda o ripostar después de una parada de escudo). Also use your strafing mobility and run in and out and outspace him by walking. 96, 99 and 105 agl are good spots to stick to. If I remember correctly, 105 AGL gives 13 iframes. That give them better reaction times and strategies. Both ADP and ATT increase Agility. IMO the issue is more ambiguous and hard to read attack animations rather than iframes. Scales with the lower stat of Intelligence and Faith (referred to as "Dark" below) Start with 0 and gain 6 Dark Defence per Dark between level 1 and 10, total 60 Dark Defence at 10 Dark. These changes are relatively minor and is pretty much just an. r/DarkSouls2 • How my GF uses my Dark Souls 2 statue. Reviews. Longsword, FSS are the toptier considerations for SS. Naked fast rolling is very close, but unless you're running around at 0 encumbrance you're going to be a bit slower. I’m keeping my equip load below 25% to get the fastest roll, but it still feels like the rolls are ineffective. Dark Souls 2 utterly pissed me off from the very start because of Adaptability. 105 agility gets you 13 iframes, same as DS1 fast roll. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Rolling laterally or toward enemies is the best usually. Depends. Its all about finding what you're comfortable with, ds2 is considerably slower generally so being able to time your rolls well rather than spamming rolls is much more reasonable, meaning you dont. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. 23. How much ADP this is varies by class (and whether you've invested in ATN) It's 32 for a Knight, Swordsman or Warrior that never invested in ATN. The Warrior class gives players what they need at the start to progress further in their strength builds. I'm not asking for super iframes, just reasonable enough to swipe through most medium/short speed boss attacks. Agility is calculated from a. Estoc has more length, shield piercing effect, and a special R2. iFrame is short for “invincibility frame,” which is 1/30 of a second. Equip load over 70% makes you fat roll. #3. 5 for every level past 3 and hits a soft cap at 40 and 80 (at level 99, poise reaches 35). It's very possible that you would have the same number of iFrames at 101, 102, 103 or 104 agility; it's just that no-one has tested it. Simpletons ring adds 5 to your adp, the invisibility piece is kind of a reference point to how i frames work. 100 Agility - 7 frames. Whether you are at 0% burden, or 70%, your entire roll takes about 25 frames to complete. 2 - Get 20 VIGOR. GG provides the best League of Legends builds, LoL runes, Probuilds, Tier List, Counters, and more. ty again for all the love and support r/DarkSouls2, it's meant a lot this hollow :) 1 / 4. ago. Between 0 and 70% equip load gives you the quick roll, but the lower your equip load below 70%, the longer the distance you will cover in your roll and the faster your stamina will regen. com. but it does feel like that. Shrugging off the PvP by rushing the door was a perfectly valid tactic before. 75. It's basically not explained as to what it does. (all 3 have 63%~Iframes and 37%~ Recovery) What a fucking joke. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Effect. there are only 2 stages in DS2,fast roll and fat roll the difference is when you are at 50% weight you have a longer roll,covering more distance (meaning more iframes) than if you were at 65% Basically the difference is progressive rather than instantaneous if that makes senseWell there was certainly the possibility of there being a bug, but basically with double the framerate you get double the iFrames. "," The values used to calculate fast roll iFrames come from vegeta311 's Agility. Increases the number of invulnerability frames when rolling. But a problem for me is graphics. Vitality is an Attribute in Dark Souls 2. . no it doesnt. Get your AGL stat to around 105 or higher. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. (only Dark Souls 2 could've done this so well) The ugly animations gave me a greater appreciation for all the games (this is a real victory for DS2) >> Anonymous 10/09/23(Mon)10:34:19 No. 6 points/second. 2 - Get 20 VIGOR. Just for the sake of accuracy and posterity in an unlocked thread, my VIT is 22 and increasing my ADP from 26 to 27 gives me more poise, so. Dark Souls 2 iFrame (Agility) Calculator. Dark Souls 2 was a flawed game, but at least it tried to be a sequel. Effects on Item Use Higher agility allows characters to use consumable items (like life gems and the estus flask) with greater speed, meaning the player is exposed for less time while using such items. The Attributes in Dark Souls 2 Vigor. Almost as useless as long sword users. I prefer 99 Agl, it equals the Bandit's base Atn and 25 Adp. Reload to refresh your session. If I remember correctly, 105 AGL gives 13 iframes. The stats that determine agility are attunement and adaptability. 86 8. Spam dodging making a return was one thing I didn't like about DS3, and they stuck it back in ER in largely the same form -- dodge is an invincible. I believe 13 iframes is similar to Dark Souls: Prepare to Die. Between 0 and 70% equip load gives you the quick roll, but the lower your equip load below 70%, the longer the distance you will cover in your roll and the faster your stamina will regen. Here's the number of iframes you get based on agility. I haven't figured out the mechanic complet. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. To achieve 105 Agility: 25 ATT 25 ADP, for casters. There is an adaptability stat that increases it primarily; attunement gives a small increase as well. Ds2 is by far the most difficult game on ng+ because it actually adds new enemies and gives them and all bosses either entirely new moves or changes in A. >Evade Window +4: 15 frames.